Swift-aware pipelines, App Store preparation, device compatibility, and native integration support.
ZyreThonix designs, prototypes, builds, tests, and launches mobile games for startups, publishers, brands, and companies that need a reliable production partner.
Placeholder portfolio screens show the genres we commonly prototype: puzzle, casual arcade, educational, simulation, and rhythm games.





We combine design, engineering, QA, and launch support so every build has a clear purpose and a practical release path.
Our team plans input, performance, store requirements, and device coverage early, reducing rework when your game moves from prototype to production.
We define the core loop, prototype quickly, then expand systems, content, UI, analytics, and live operations with predictable milestones.
Mobile players notice frame drops, slow loads, and battery drain. We profile early, optimize memory, and tune scenes for the devices your audience uses.
Choose a focused service or bring us in as a full-cycle production partner.
Swift-aware pipelines, App Store preparation, device compatibility, and native integration support.
Kotlin-ready builds, Android device coverage, Play Store setup, and performance profiling.
Gameplay systems, UI, content tools, analytics hooks, build automation, and mobile optimization.
High-fidelity prototypes, C++ gameplay work, blueprint cleanup, and mobile rendering support.
Core loops, progression, economy modeling, onboarding, retention systems, and UX documentation.
Playable proof-of-concept builds that help teams validate mechanics, scope, and production risk.
Event planning, content cadence, telemetry review, update pipelines, and post-launch iteration.
Device testing, bug triage, load-time tuning, memory profiling, and release readiness reviews.
These example cards show how we frame early project conversations before production details are confirmed.
Puzzle Quest Prototype: a tactile match-and-clear concept with accessible levels, lightweight economy hooks, and fast session pacing for casual audiences.
Arcade Runner: a responsive lane-based game loop built around replayability, quick rewards, and low-end device performance.
Educational Adventure: a curriculum-friendly mobile experience with simple tasks, progress clarity, and parent-safe data handling.
City Builder: an isometric simulation concept with resource loops, build menus, and staged content for future live updates.
Branded Mini Game: a short-form campaign experience designed for launch windows, product moments, and shareable play sessions.
We use proven engines, languages, services, and deployment pipelines to keep games maintainable after release.
Share your project stage, platform goals, and production questions. We will reply with a practical next step for discovery or estimation.
Bring us a sketch, pitch deck, prototype, or live product. We will help turn it into a production plan.