Mobile game development studio in the Netherlands

Mobile games built for
real players.

ZyreThonix designs, prototypes, builds, tests, and launches mobile games for startups, publishers, brands, and companies that need a reliable production partner.

NDA-ready teams
Prototype to launch
Built with publishers
Production Snapshot
Live Build
60fps
Target Play
Device tested
2.1s
Scene Load
Optimized
14d
Prototype Sprint
Fast start
Build review Gameplay loop approved
+34%
Day-7 retention test
Built for teams planning their next mobile release
Startups
Publishers
Brands
Education Teams
Product Teams
Agencies
Scaleups
Innovation Labs
Startups
Publishers
Brands
Education Teams
Product Teams
Agencies
Scaleups
Innovation Labs

Production craft with
player focus

We combine design, engineering, QA, and launch support so every build has a clear purpose and a practical release path.

01 - Cross-platform expertise

One gameplay vision across iOS and Android

Our team plans input, performance, store requirements, and device coverage early, reducing rework when your game moves from prototype to production.

Native iOS and Android release planning
Unity and Unreal production pipelines
Store-ready builds for App Store and Google Play
Device Frames
48+
Build Targets
iOS + Android
Release Checklist
Store metadataReady
Performance passActive
Device QAQueued
02 - Scalable production

From playable prototype
to live product

We define the core loop, prototype quickly, then expand systems, content, UI, analytics, and live operations with predictable milestones.

Prototype sprints with clear acceptance goals
Feature roadmaps for MVP and launch
Transparent production communication
Sprint Flow
DiscoveryDone
Core loop prototypeDone
Content pipelineActive
Soft launch planNext
Production Confidence
91%
Milestones
6
03 - Performance optimization

Smooth gameplay on
real devices

Mobile players notice frame drops, slow loads, and battery drain. We profile early, optimize memory, and tune scenes for the devices your audience uses.

Frame-rate profiling and memory checks
UI responsiveness and input tuning
QA reports written for decision makers
Target Frame Rate
60 fps
Crash Checks
0 critical
Optimization Notes
Texture budgetPass
Load sequenceReview
Battery profileStable
0d
Prototype Sprint
Fast validation before full production
0fps
Target Gameplay
Performance goals set from day one
0s
Load-Time Aim
Designed for short mobile sessions
0+
Device Checks
Across screen sizes and chipsets

Mobile game development
from idea to launch

Choose a focused service or bring us in as a full-cycle production partner.

iOS Game Development

Swift-aware pipelines, App Store preparation, device compatibility, and native integration support.

Android Game Development

Kotlin-ready builds, Android device coverage, Play Store setup, and performance profiling.

Unity Development

Gameplay systems, UI, content tools, analytics hooks, build automation, and mobile optimization.

Unreal Engine Development

High-fidelity prototypes, C++ gameplay work, blueprint cleanup, and mobile rendering support.

Game Design

Core loops, progression, economy modeling, onboarding, retention systems, and UX documentation.

Prototyping

Playable proof-of-concept builds that help teams validate mechanics, scope, and production risk.

Live Ops

Event planning, content cadence, telemetry review, update pipelines, and post-launch iteration.

QA and Optimization

Device testing, bug triage, load-time tuning, memory profiling, and release readiness reviews.

Placeholder project tracks
ready for discovery

These example cards show how we frame early project conversations before production details are confirmed.

Puzzle Quest Prototype: a tactile match-and-clear concept with accessible levels, lightweight economy hooks, and fast session pacing for casual audiences.

PU
Puzzle
Prototype, UX, balance model

Arcade Runner: a responsive lane-based game loop built around replayability, quick rewards, and low-end device performance.

AR
Arcade
Unity, mobile controls, QA

Educational Adventure: a curriculum-friendly mobile experience with simple tasks, progress clarity, and parent-safe data handling.

ED
Educational
Design, UI, analytics setup

City Builder: an isometric simulation concept with resource loops, build menus, and staged content for future live updates.

SI
Simulation
Systems, tools, live ops plan

Branded Mini Game: a short-form campaign experience designed for launch windows, product moments, and shareable play sessions.

BR
Brand Activation
Concept, production, deployment

Tools selected for
mobile production

We use proven engines, languages, services, and deployment pipelines to keep games maintainable after release.

Unity
Unreal Engine
C#
C++
Swift
Kotlin
Firebase
Game Analytics
App Store
Google Play
Figma
Jira
GitHub
CI Builds
Remote Config
Crash Reporting

Clear steps,
usable builds

Every engagement is scoped around decisions, playable progress, and launch readiness. Reach us at hello@zyrethonix.com for a project conversation.

We map goals, target audience, platforms, scope, risks, required assets, timeline, and success criteria before production begins.
We define the core loop, progression, onboarding, UX patterns, economy model, controls, and content structure for the intended market.
A playable prototype validates the main mechanic, pacing, input feel, and technical assumptions before larger budgets are committed.
We build gameplay systems, UI, content pipelines, analytics, platform features, and release builds through structured milestones.
QA covers functional bugs, device behavior, performance, install flows, store compliance, analytics checks, and readiness criteria.
After release, we support updates, telemetry review, live ops planning, bug fixes, content drops, and optimization cycles.

Tell us what you want
players to feel

Share your project stage, platform goals, and production questions. We will reply with a practical next step for discovery or estimation.

Emailhello@zyrethonix.com
Phone+31 20 241 7308
StudioHerengracht 420, 1017 BZ Amsterdam, Netherlands
✦ Start a Build Conversation

Ready to shape a
mobile game?

Bring us a sketch, pitch deck, prototype, or live product. We will help turn it into a production plan.